A cozy home, a hero and an adventure — all fuelled by your jumps.
The game in Simple Jump Rope Pro turns practice into something to come back to. Your companion lives in a warm low-poly cottage, your character sheet is written by your real training, and your last workout is the attack on the adventure map.
Today's App Store version (1.0.2) counts jumps with your iPhone camera and includes the course. The cottage, hero, adventure, guided workouts and 3D lesson films arrive in version 1.1. Free to download; Pro is optional.


1 · The cottage
Look after your companion with what you earn.
Your companion sits centre stage in a timber-and-plaster cottage, with a window sky that follows your local time of day. Four rings show how it’s feeling. Tap any ring for a quick explanation of how to fill it.
- FullnessFeed
- EnergyRest
- JoyPlay
- CleanClean


Care actions
| Action | What it does |
|---|---|
| Feed | Use food you find while jumping: a moonberry every 100 jumps, a garden bento every 300, a feast every 1,000. You can also buy treats with coins. |
| Play | Free every two hours. Raises joy and uses a little energy. |
| Rest | Free every hour. Restores energy; the more comfortable the cottage, the stronger the rest. |
| Clean | Free every three hours. Clean goes back to 100% with a small joy boost. |
| Decorate | Place beds, rugs, plants and lamps. Each piece adds comfort. |
| Work out | Every workout brings back joy and energy, plus food, coins and XP. |
Needs drift slowly over time and never fall below 30%. There’s no sickness, no running away and no lost progress — missing a day is fine.
2 · Your hero
Stats you can only earn on the rope.
Tap your avatar to open the character sheet. Each stat starts at 1, explains where it comes from and tells you what the next point takes.
- Power
- Grows with your lifetime jumps.
- Speed
- Grows with your best pace in jumps per minute.
- Stamina
- Grows with your longest session.
- Rhythm
- Grows with your best combo and your longest streak.
- Skill
- Grows with every skill you practise, and more for each one you master.


Classes
Your highest stat sets your class:
- Bouncer · Power
- Sprinter · Speed
- Marathoner · Stamina
- Drummer · Rhythm
- Trickster · Skill
Everyone starts as a Wanderer.
Ranks
Your companion’s level sets your title: Novice, Adept, Expert, Master and finally Legend at level 35.
Gear
Five slots — head, neck, feet, rope and charm — each add bonus stat points. Gear is bought with coins you earn by jumping, never with money.
3 · Adventure
Your real workout is the battle.
The world map is split into chapters — Neon Dojo first, then Frostbeat Hollow and beyond. Each path of foes ends at a guardian.
- Your last hit, explained. The battle stage replays your most recent workout: jumps, best combo, then a multiplier from skill, steady cadence, companion power and stats.
- A clear next step. See roughly how many steady jumps the win needs, then tap Jump to attack to start a workout.
- Stats matter, a little. Your hero’s stats and the cared-for bonus add up to 60% more damage, so practice always does most of the work.


4 · Quest board
Something to aim for every day and every week.
Switch from the map to the quest board to see everything in one place.

Daily quests
Fresh goals every morning, tracked automatically as you jump — minutes, jumps or a skill like double unders.
Weekly Guardian
A big foe sized to your last 14 days. Every workout that week strikes it.
Rhythm Chain
Jump on a new day to add a note. Rest Notes cover a missed day, so one busy evening doesn’t break it.
Challenges
Bigger goals with a reward to claim when you finish.
Season trail
A seasonal path of rewards that fills in as you practise.
Expeditions
Send your companion on an expedition and collect the coins it brings home.
5 · After every workout
One card shows everything you earned.
When you finish, the reward card tells you how your companion liked it, the XP, coins, companion XP and snacks you found, which stats grew, and the damage you dealt on the map and to the weekly Guardian.

Questions
About the game
When can I play it?
The cottage, hero and adventure are part of version 1.1, the next App Store update. Today’s version (1.0.2) counts jumps with your iPhone camera and includes the beginner course.
What happens if I don’t jump for a while?
Needs drift slowly and stop at 30%. Your companion never gets sick, never runs away and never loses XP. Feeding and a short workout bring it straight back.
Can I pay to get stronger?
No. Stats come only from your training history, and gear is bought with coins you earn by jumping, never with money.
Can I turn off the battles?
Yes. Kids mode hides the battle map, the battle screen and damage lines; the quest board and cottage stay.
Start jumping now. Your companion moves in with the update.
Download the app today to count your sessions and work through the course.
Today's App Store version (1.0.2) counts jumps with your iPhone camera and includes the course. The cottage, hero, adventure, guided workouts and 3D lesson films arrive in version 1.1.