Coming in the next update

Every real jump keeps a little world going.

Count your jumps with your iPhone. Come home to your companion’s cozy cottage, level up a hero built from your actual training, and learn new skills from a 3D instructor that shows every move from four angles.

Today's App Store version (1.0.2) counts jumps with your iPhone camera and includes the course. The cottage, hero, adventure, guided workouts and 3D lesson films arrive in version 1.1. Free to download; Pro is optional.

A low-poly cottage room with a wooden floor, a purple beanbag, plants and a small green frog companion wearing a red scarf.
The app’s Home screen: the companion Hoppity at level 13 in the cottage, need rings for fullness, energy, joy and clean, care buttons and a Start workout button.

How it fits together

One loop, powered by real practice.

Nothing in the game moves unless you jump. That’s the point: the cottage, the hero and the map are there to make coming back to the rope feel good.

  1. Step 1

    Jump

    Practise with real counting, a guided workout or a programme day.

  2. Step 2

    Earn

    XP, coins and food: a moonberry every 100 jumps, a bento every 300, a feast every 1,000.

  3. Step 3

    Care

    Feed, play, rest, clean and decorate. A cared-for companion hits harder.

  4. Step 4

    Level up

    Power, Speed, Stamina, Rhythm and Skill grow from what you actually did.

  5. Step 5

    Adventure

    Your last workout’s jumps become the attack on the map.

Train

Real counting. A plan for every session.

Prop up your iPhone, keep your whole body in view, and the on-device camera counter tallies each jump. Then choose what to practise.

  • 30 guided workouts with a warm-up, timed rounds, rests and a cool-down, from first bounces to advanced footwork.
  • 6 programmes, 95 sessions for building a habit, rope control, footwork, cardio and tricks.
  • A reward card after every workout shows the XP, coins, food, stat gains and map damage your practice earned.

Counts are on-device estimates; lighting, framing and movement style affect them. Apple Watch, AirPods and pocket counting are part of the next update.

Workout complete screen: Nova loved that, plus 341 XP, 101 coins, 258 companion XP and 5 snacks found; stats grew, including +13 Speed; 556 damage on the map and Slime Guard defeated.

Your companion’s cottage

Jumping feeds the cottage.

Your companion lives in a warm low-poly cottage that changes with the time of day. Four needs show how it’s doing, and everything you need to look after it comes from practice.

  • FullnessFeed food you earn
  • EnergyRest and workouts
  • JoyPlay and workouts
  • CleanA quick clean
  • Kind by design. Needs drift slowly and never fall below 30%. Your companion never gets sick, never leaves and never loses XP.
  • Care pays off. Keep three of the four needs at 60% or more and your next workout deals 10% more damage.
  • Make it yours. Furniture adds comfort, and comfort makes every rest stronger.
Zoomed-out view of the whole cottage: a timber room with a window, lantern, plants, table and chairs, with Nova on a rug.
Feed tray: fullness 99 percent, with a pantry of moonberries and a garden bento to feed Nova.

Your RPG hero

A character sheet written by your training.

Five stats come straight from your workout history, so the only way to grow them is to practise.

  • PowerLifetime jumps
  • SpeedYour best pace in jumps per minute
  • StaminaYour longest session
  • RhythmBest combo and longest streak
  • SkillSkills you’ve practised and mastered

Your highest stat sets your class — Bouncer, Sprinter, Marathoner, Drummer or Trickster — and your rank climbs from Novice to Legend. Gear for five slots adds bonus points, and it’s bought with coins you earn by jumping, never with money.

Character screen for Hoppity, Expert Sprinter, level 13, with trainer level 8 and 16 comfort.
Stats and gear: Speed 31 from a best pace of 290 jumps per minute, Stamina, Rhythm and Skill bars, and gear slots for head, neck, feet, rope and charm.

Adventure

Your last workout is the attack.

Every workout moves you along the world map. Foes stand between you and each chapter’s guardian, and the battle replays your real numbers: jumps, best combo, stats and the cared-for bonus.

Adventure world map for chapter 1, Neon Dojo: Slime Guard and Shadow Rat defeated, Pixel Spider current, Neon Ronin and the Dojo Master ahead.
Battle stage: Hoppity faces Pixel Spider on a low-poly grass arena; the last hit dealt 1,216 damage from 1,520 jumps and a best combo of 114.
Quest board: daily quests to jump for 15 minutes, land 1,500 jumps and 30 double unders; the Weekly Guardian Gale Warden; a five-day Rhythm Chain.

World map

Chapters of foes, each ending with a guardian. Defeated, current and locked nodes show the way.

Battle

See the breakdown of your last hit and roughly how many jumps the next win needs.

Quest board

Daily quests, the Weekly Guardian, the Rhythm Chain, challenges, a season trail and expeditions.

3D instructor

Lesson films that show every key point four ways.

A 3D instructor recreated from the course videos performs each skill while the camera works like a film crew: a wide orbit, a push-in with an explanation, a slow-motion detail and a final practice cue.

  • Three skills in the first release: Basic bounce, Double bounce and Skier.
  • English, Spanish and Simplified Chinese explanations.
  • Pause, replay, change speed or switch to a front, side or back view.
Lesson film frame: the 3D instructor turns a pink rope in slow motion with the caption “Slow motion · watch the whole body”.
Shot 1: wide orbit around the instructor with the title “See the whole pattern”.
Shot 1

Establishing orbit

The camera circles the whole movement while the key point’s title appears.

Shot 2: closer view with the caption “Watch the complete double-bounce pattern before focusing on the feet.”
Shot 2

Push-in and explanation

The camera moves closer and a short explanation tells you what to look for.

Shot 3: slow-motion orbit with the caption “Slow motion · watch the whole body”.
Shot 3

Slow-motion detail

The movement slows down and orbits the part that matters — hands, feet or the whole body.

Shot 4: reveal shot with the cue “Take this cue into your next session: See the whole pattern”.
Shot 4

Reveal and practice cue

The camera pulls back and leaves you with one cue to take into your next session.

On the App Store today

Camera counting and the course

  • Private, on-device iPhone camera jump counting
  • The 16-chapter beginner course with video lessons
  • Optional Pro: monthly, annual or lifetime
Coming in the next update

The cottage, hero and lesson films

  • Companion cottage, RPG hero, adventure map and quest board
  • 30 guided workouts and 6 programmes
  • 3D instructor lesson films, Apple Watch and AirPods counting, and widgets

Questions

The things people ask first.

What’s on the App Store today, and what’s coming?

Today’s version (1.0.2) counts jumps with your iPhone camera and includes the beginner course and video lessons. The next update, version 1.1, adds the companion cottage, RPG hero, adventure map and quest board, guided workouts and programmes, 3D instructor lesson films, Apple Watch and AirPods counting, and widgets.

Does my companion get sick or leave if I miss a few days?

No. Needs drift slowly and never fall below 30%. Your companion never gets sick, never leaves and never loses XP. Come back, jump, and it perks right up.

Can I buy stats or gear with real money?

No. Stats come only from your training history, and gear is bought with coins you earn by jumping. Pro is an optional subscription for extra content and effects, and plans and prices are shown in the app before purchase.

How accurate is the jump counting?

Counts are on-device estimates. Lighting, camera angle, framing and movement style all affect them, so set up with your whole body in view and even light.

Is the battle content suitable for kids?

Kids mode hides the battle map, battle screen and damage lines. The quest board, cottage and learning content stay available.

Which skills have 3D lesson films?

The first release includes Basic bounce, Double bounce and Skier. Each key point is shown in four camera shots with explanations in English, Spanish or Simplified Chinese.

Pick up your rope. Somebody’s waiting at home.

Download Simple Jump Rope Pro for iPhone, count your first session and read the course while the next update gets ready.

Today's App Store version (1.0.2) counts jumps with your iPhone camera and includes the course. The cottage, hero, adventure, guided workouts and 3D lesson films arrive in version 1.1.